#ifndef CHARWARRIOR_H
#define CHARWARRIOR_H

#include "character.h"


class charWarrior : virtual public character
{
    public:
        charWarrior(pole*** tab);
        charWarrior(pole*** tab,int);
        charWarrior();
        virtual ~charWarrior();
        virtual int SpecialPower(SDL_Event& event,SDL_Surface* screen);
        int Rage;

    protected:
        SDL_Surface* HelpBuffer;
        int mouseXendSP;
        int mouseYendSP;
        int mouseXdest;
        int mouseYdest;
        bool Checked;
    private:
};
#endif // CHARWARRIOR_H
